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3D VFX / PRODUCT

Texturing, Lighting, Animation, Rendering

Product & Toy Development

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Hasbro, INC.

Digital Model Artist

2020-Present

My digital renderings support the development and marketing of manufacturable items including action figures, vehicles, creatures, and accessories. I work with brands such as Marvel, Star Wars, Ghostbusters, and G.I. Joe. I specialize in texturing, lighting, and rendering, but my day-to-day includes CAD/sculpt manipulation and animation via rig. I collaborate closely with departments like design, sculpting, and engineering to execute product deliverables.

Hasbro Pulse | Where Fans Come First

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RECENT PROJECT



GHOSTBUSTERS / HASLAB

Responsible for: 3D product animations of trap, pedal, and PKE meter

Intensive collaboration with engineers, designers, post-production team, and overseas manufacturers

Software

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Savannah College of ARt and Design

BFA Visual Effects

Double Minor Animation and Music Composition

4.0 GPA Summa Cum Laude

2016-2020

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